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21. fix the bookmark system - in Player Features and Ideas Discussion [original thread]
The main problem is that the entire game freezes solid for 10 seconds or more when you open it. It's also another example of the how the UI is horrendous for a space simulation. Having to negotiate a multilevel context menu in the heat of battle ...
- by Neutrino Sunset - at 2011.03.16 11:58:00
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22. Move The "View In Planetery Interaction Mode" button - in Player Features and Ideas Discussion [original thread]
This feedback was given to CCP the very day it first appeared on Sisi. It's pretty clear how much stock CCP puts in feedback from the community these days if they can't even move a frigging button to somewhere sensible on a toolbar for us.
- by Neutrino Sunset - at 2010.06.06 18:40:00
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23. The future of the game, it's very bleak - in Player Features and Ideas Discussion [original thread]
Originally by: Dallenn Yup the situation is much less bleak than say 2-3 years ago! Dominion changed sovereignty mechanics into a new interesting directions, and now a suppression campaign without any capital assets, PoS shooting etc. can ...
- by Neutrino Sunset - at 2010.06.06 12:56:00
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24. CCP: Please fix contacts - in Player Features and Ideas Discussion [original thread]
Not to mention the fact that it's no longer even possible to associate a reason with a standings change anymore. So the most useful features of the old system which actually gave it value for an Internet spaceship game have all been janked and ins...
- by Neutrino Sunset - at 2010.06.06 07:53:00
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25. Small addition to windows that display items please - in Player Features and Ideas Discussion [original thread]
It would also be nice to have a loading icon so that when we open a hanagar we can tell the difference between it being empty and just taking 2 minutes to load without having to go and make a cup of tea to find out.
- by Neutrino Sunset - at 2010.06.05 17:32:00
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26. jesus ****ing christ reduce POS module unanchor times - in Player Features and Ideas Discussion [original thread]
Originally by: Terrax Norik The point is to make it take time, so only those who really need to puts all those mods down. It used to take longer. Sounds like you may be in the wrong business if you can't handle a bit of effort to set up ...
- by Neutrino Sunset - at 2010.06.05 17:27:00
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27. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Posted this in a GD thread a while back but guess it belongs here really. Imo the new sov system sucks horribly and the old one was far better. POS spam as it's called was (compared to the current system) another way of saying more smaller sov re...
- by Neutrino Sunset - at 2010.05.26 11:27:00
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28. smaller carriers - in Player Features and Ideas Discussion [original thread]
Out of interest what is the very important job that carriers do these days? For corps or small alliances logistics cruisers rep better. (Unless you want to die and use triage without a mega defence blob). They do less dps than a single gank batt...
- by Neutrino Sunset - at 2010.05.14 03:55:00
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29. a ship that allows module use and targeting while cloaked! crazy? - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Sorry ... but if you want the intel about their fitting. you got to risk being shot. Intel about fitting is very very valuable and shouldnt come risk free. This, but at least give covops ships (and astrome...
- by Neutrino Sunset - at 2010.05.14 03:23:00
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30. Rorqual : Enough combat ship maintenance bay space for a frigate - in Player Features and Ideas Discussion [original thread]
Edited by: Neutrino Sunset on 21/03/2010 06:52:18 Or at least let it able to carry all ships which have bonuses to mining. In its current state its maintainance bay is pretty useless. I know having a blob of capital ships is seen by some as t...
- by Neutrino Sunset - at 2010.03.21 06:51:00
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31. Slowing down the capitals. - in Player Features and Ideas Discussion [original thread]
Originally by: Peter Powers you are not making any sense, you claim this is to limit larger alliances and support smaller ones, however you exclude jump freighters, which are mostly used by larger alliances, while limiting carriers, whic...
- by Neutrino Sunset - at 2010.03.18 14:10:00
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32. Slowing down the capitals. - in Player Features and Ideas Discussion [original thread]
That is an interesting idea, and perhaps something like this could bring a more strategic edge to the game and limit the sort of gay piling on we see so much of these days. But I don't understand why you want to associate some sort of jump limit ...
- by Neutrino Sunset - at 2010.03.17 18:43:00
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33. What could be added to game to keep more players - in Player Features and Ideas Discussion [original thread]
A UI that works please. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1286261
- by Neutrino Sunset - at 2010.03.17 13:23:00
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34. Shortcut key hilarity - in Player Features and Ideas Discussion [original thread]
We have all kinds of hardly critical shortcut keys for such trivial dross as 'Open Reprocessing Plant' and 'Open Certification Planner' but where are all the shortcuts for the things that it would actually be useful to have shortcuts for, like shi...
- by Neutrino Sunset - at 2010.03.17 05:29:00
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35. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Many thanks. I feel a bit stupid but that wiki confuses the hell out of me. Although you've provided me link to a Sovereignty Guide there is no entry for Sovereignty in the Guides section. There is an Alliance Warfare section and it has its own Ob...
- by Neutrino Sunset - at 2010.01.16 03:53:00
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36. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Is there any documentation of this new sov system anywhere? The Eve manual doesn't exist anymore and just links to the Eve wiki. THe Eve wiki just contains links to the Dev blogs. The Dev blogs were written before the system went live and it's bee...
- by Neutrino Sunset - at 2010.01.15 12:36:00
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37. Carriers that actually carry a team somewhere - in Player Features and Ideas Discussion [original thread]
It's been suggested many times before, since before CCP's idea of a carrier even appeared in game in fact. But CCP has decided that carriers in Eve should only be able to rep things and do less dps than battleships. I don't really understand why o...
- by Neutrino Sunset - at 2009.11.17 04:34:00
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38. probes not visible in filtered scan view.. what's the point? - in Player Features and Ideas Discussion [original thread]
Originally by: Silver Tongues Originally by: Neutrino Sunset ... In short it's because they have no idea how to create immersive and engaging gameplay. IIRC it isn't because they don't know how to make a good game, it's because...
- by Neutrino Sunset - at 2009.11.16 14:45:00
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39. probes not visible in filtered scan view.. what's the point? - in Player Features and Ideas Discussion [original thread]
CCP's vision of space technology of the future is one where the captain of the ship has to manually move individual probes around for 30 minutes or more in order to identify what else in system. Their idea of immersion is for a carrier to be able ...
- by Neutrino Sunset - at 2009.11.16 08:52:00
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40. What's so wrong with making Motherships awesome? - in Player Features and Ideas Discussion [original thread]
Seeing as how CCP is still at the stage where they are tearing up established designs and implementing any old crap from scratch I thought what harm could it do to toss out what I think a Mothership should be. First off I'll say I don't fly them,...
- by Neutrino Sunset - at 2009.11.13 08:54:00
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